Amazinf Two Rail Kick System

I frequently get asked what my favorite kicking system is. For me, it is always the two rail kicking system that a fellow pro player, John Gabriel from Oklahoma, taught me. The reason this is one of my favorites is because once you figure out your stroke, the rest is simple math that's easy to figure out during the heat of battle.

To start with you need to calibrate your stroke. Everyone strokes the ball a little different, so you need to find the speed and spin that you will use when applying this kicking system. To find your stroke, start with the cue ball sitting in the side pocket. Shoot THROUGH the first diamond down from the far corner pocket. Start with one tip of top spin and one tip of running English (the direction the ball is traveling naturally) using a medium-firm hit.

Calibrating Your Stroke for the Two Rail Kick System

Calibrating Stroke for Two Rail Kick
Using running English, bank off the top diamond on the short rail to scratch in the far corner. The amount of tip offset and your stroke speed when executing this shot is your baseline for using the Two Rail Kick System.

The object is to hit two rails and scratch the cue ball in the corner pocket. You may need to tweak the amount of spin or the speed to calibrate your stroke but once you can consistently do this shot you have found your baseline for executing the two rail system.

Two Rail Kicking System with Cue Ball Close to the Bottom Rail

Cue Ball Close to Bottom Rail
With the object ball on the rail, FIVE diamonds back from the cue ball we will shoot through the 5 spot on the short rail.

The image above shows how we lay out the numbers that we will use for the system. There are a set of numbers on the short rail and these numbers are always the same. Starting in the far corner pocket (2) and moving in half diamond increments down the rail.

The numbers along the rail depend on the position of the cue ball with corresponding position always representing zero. Then count the diamond segments from the cue ball to the object ball. For the basic example above, the object ball is five diamonds down the rail and from the cue ball so you simply shoot THROUGH five on the end rail using your baseline stroke to go two rails and pocket the object ball.

Two Rail Kicking System with the Object Ball off the Bottom Rail

Object Ball Close to Bottom Rail
If the Object ball is off the rail add 1 for ever diamond off. Three diamonds back and one diamond off the rail (3+1) mean we need to shoot through the 4 spot.

Now what if the object ball is not on the rail? Well, this next example shows a scenario where that is just what our opponent has left us. You will start at the cue ball and count the segments to the object ball. This time you ADD the distanced the objects ball is from the rail. In this case, it is sitting one diamond away from the rail. So our number is four. Just like before, shoot THROUGH the number four on the end rail with our good stroke using the same speed and spin. You should travel two rails and pocket the object ball.

Two Rail Kicking System with Cue Ball off the Bottom Rail

Cue Ball Off the Bottom Rail
When the cue ball is off the rail, we subtract one per diamond. With the object ball 4 diamonds back and cue ball one diamond off (4-1) we need to shoot through the 3 spot.

Here we have a different variation, this time the cue ball is away from the rail. No problem! Again start at zero (the cue ball) and count the diamond segments to the object ball. In this case, we are four segments away, now you must SUBTRACT the cue ball's distance from the side rail. The cue ball is sitting one diamond away from the rail, so four minus one equals three. Shoot THROUGH the number three on the end rail with the same speed and spin and you should pocket the object ball two rails in the corner.

You may have noticed by now that the number two is the corner pocket. I know you cannot actually hit the number two because you would just scratch and your opponent might think there is something wrong with you.

Two Rail Kicking System: "Turn the Corner" Shots

Turn the Corner Shots
Two or less you have to turn the corner hitting as close to the point of the pocket as you can without catching the other point on your way out. Note for less than two you have to add more side spin.

For any shot that is two or less, you have to shoot what I refer to as a "turn the corner" shot. Using your baseline speed and spin, you need to hit as close to the first point of the pocket as you can without catching the other pocket point on the way out. This is a tricky shot on the edge of this system's limitations, but if executed properly it can be done as shown above.

PoolDawg Frank Frank Says:  "Want more information on kicking and banking systems? The Eight Ball Bible has a GREAT section with over 25 pages on the subject."

Remember every table can play a little different. When you practice this system you will quickly learn how to make adjustments when playing on a table that is foreign to you. Rails sometimes play short or long depending on their age, make, etc. there can be many variables when kicking. Using a system is not a sure fire way to make the ball, but it will get you an educated guess that you can use as a baseline from which you can make adjustments.

Keep practicing.

Mikey V